Published on June 17, 2007
Usability and FUN!: Usability and FUN! Charlotte Wiberg’s Usability and Fun: An Overview of Relevant Research in the HCI Community As presented by Trent Grover Iowa State University: HCI 522x: Scientific Methods of HCI Usability vs. Enjoyability: Usability vs. Enjoyability Importance of fun/entertainment in IT is increasing Fun is rarely discussed or measured in IT HCI Trends re: FUN: HCI Trends re: FUN 3 HCI perspectives on fun: Usability Reductionism – fun results from ease of use Design Reductionism – fun features should be added later Market Reductionism – fun is only an advertising tool Usability testing focuses on functional aspects HCI interest in pleasure and fun is growing, but still severely underdeveloped Why so little research?: Why so little research? No clear theoretical basis Cognitive psychology has no tradition for investigating fun Too many Plato-esque questions Few methods for evaluation Data is subjective Hard to produce significant results Funding sources scarce Why should HCI change?: Why should HCI change? Beauty affects perceived usability Beauty = best predictor of overall impression of web pages Positive correlation between aesthetics and perceived usability Time flies when you’re having fun Studies of internet surfing Enjoyment focuses the user without interest in time/efficiency Fun’s role often trumps traditional evaluation methods in usability testing What can we do?: What can we do? Key questions in future HCI research: What does fun mean in the context of usability? How can we evaluate fun? Need a more holistic view Studies to define and measure different types of pleasure Studies to measure overall user experience Key Points: Key Points Usability testing suffers by focusing solely on functional aspects of products. Studies have shown that beauty and fun affect the perception of usability. The definition and evaluation of fun is a key subject for future HCI research.